What is my suggestion?
I propose that we have a Text option inside a Player Action: Damage to set the damager. A similar thing has been proposed before by S4nders (Source) which Jeremaster seemed like he would accept it but it was never added/Jere forgot about it. It's been over 1 and a half years, so I thought I should bring it back up.
What does it do?
This sets the damager of a player when they are damaged so it would be under Player Damage Player.
How can this be used?
For example, if I made a death roulette type-of thing, it would do Damage (Random Player) 999999. However, there would be no easy way to fire off the Player Kill/Damage Player event without this. With this suggestion, you could add a Text parameter to the Damage action (Image for reference). This would be useful for many games using systems such as Death Roulette as explained above or maybe an AOE killing effect.
My suggestion is to add a Damager parameter to Player Action: Damage